(no subject)
Jun. 8th, 2010 02:36 amartvegrearfdghtfnrsebt finall y watched the el manana music video after avoiding it for six years or whatever
damn that was like, the best thing i;'ve seen jamie animate okay
my typo s are probably indicateive of the EMOTIONAL state it gave me, haha, but wow
then watched the animatic for on melancholy hill which comes out JUNE 15 DOESN'T IT day after my birthday AND the day i have to go to get my psych med checkup, an upper for the day after a downer! or i'm wrong and it comes out later. something.
that thing is going to be the same or better, it really is
(unrelatedly i really would like to hear the explanation for 2D + living in beirut, supposedly they gave one, never heard the interview. WHAT IS THAT WHAT IS GOING ON OKAY.)
typical animation uses 12-15 frames per second. high end work uses 25-30. 'high end' being you really, really want it smooth, seamless, moving completely realistically. the reason that cartoons can have a lower framerate than video is because our optical processes fill in the blanks for us. it's our brains making it animate, not the animation itself. i would say the regular parts of that video used 15, but if anyone tries to tell me the parts that directly focused on noodle used less than 25 i'll call bullshit.
yeah, little known fact about me, i am a trained animator by a prestigious school, and have been for years. why haven't i put this training to work? i'm labeled as a 'new media artist'. new media is where you're trained to attempt to operate as a polymath of the entertainment and design fields and their various outputs. the problem is, nobody wants that. the term exists and the schools think it's the hot new thing to teach, but it started coming into prosperity in 2003, at which point it was ten years too early. the only successful one i can think of is, relatedly, jamie hewlett and those he employs at ZFE, because he said 'fuck you' and flipped the bird to anyone who said a multi-talented artist can't make it.
please list some for me, guys. i need to know they're out there. :(
damn that was like, the best thing i;'ve seen jamie animate okay
my typo s are probably indicateive of the EMOTIONAL state it gave me, haha, but wow
then watched the animatic for on melancholy hill which comes out JUNE 15 DOESN'T IT day after my birthday AND the day i have to go to get my psych med checkup, an upper for the day after a downer! or i'm wrong and it comes out later. something.
that thing is going to be the same or better, it really is
(unrelatedly i really would like to hear the explanation for 2D + living in beirut, supposedly they gave one, never heard the interview. WHAT IS THAT WHAT IS GOING ON OKAY.)
typical animation uses 12-15 frames per second. high end work uses 25-30. 'high end' being you really, really want it smooth, seamless, moving completely realistically. the reason that cartoons can have a lower framerate than video is because our optical processes fill in the blanks for us. it's our brains making it animate, not the animation itself. i would say the regular parts of that video used 15, but if anyone tries to tell me the parts that directly focused on noodle used less than 25 i'll call bullshit.
yeah, little known fact about me, i am a trained animator by a prestigious school, and have been for years. why haven't i put this training to work? i'm labeled as a 'new media artist'. new media is where you're trained to attempt to operate as a polymath of the entertainment and design fields and their various outputs. the problem is, nobody wants that. the term exists and the schools think it's the hot new thing to teach, but it started coming into prosperity in 2003, at which point it was ten years too early. the only successful one i can think of is, relatedly, jamie hewlett and those he employs at ZFE, because he said 'fuck you' and flipped the bird to anyone who said a multi-talented artist can't make it.
please list some for me, guys. i need to know they're out there. :(